mirror of
https://gitee.com/huangge1199_admin/vue-pro.git
synced 2024-11-28 02:01:55 +08:00
119 lines
4.3 KiB
JavaScript
119 lines
4.3 KiB
JavaScript
'use strict'
|
||
const path = require('path')
|
||
const defaultSettings = require('./src/settings.js')
|
||
|
||
function resolve(dir) {
|
||
return path.join(__dirname, dir)
|
||
}
|
||
|
||
const name = defaultSettings.title || '若依管理系统' // 标题
|
||
|
||
const port = process.env.port || process.env.npm_config_port || 80 // 端口
|
||
|
||
// vue.config.js 配置说明
|
||
//官方vue.config.js 参考文档 https://cli.vuejs.org/zh/config/#css-loaderoptions
|
||
// 这里只列一部分,具体配置参考文档
|
||
module.exports = {
|
||
// 部署生产环境和开发环境下的URL。
|
||
// 默认情况下,Vue CLI 会假设你的应用是被部署在一个域名的根路径上
|
||
// 例如 https://www.ruoyi.vip/。如果应用被部署在一个子路径上,你就需要用这个选项指定这个子路径。例如,如果你的应用被部署在 https://www.ruoyi.vip/admin/,则设置 baseUrl 为 /admin/。
|
||
publicPath: process.env.NODE_ENV === "production" ? "/" : "/",
|
||
// 在npm run build 或 yarn build 时 ,生成文件的目录名称(要和baseUrl的生产环境路径一致)(默认dist)
|
||
outputDir: 'dist',
|
||
// 用于放置生成的静态资源 (js、css、img、fonts) 的;(项目打包之后,静态资源会放在这个文件夹下)
|
||
assetsDir: 'static',
|
||
// 是否开启eslint保存检测,有效值:ture | false | 'error'
|
||
lintOnSave: process.env.NODE_ENV === 'development',
|
||
// 如果你不需要生产环境的 source map,可以将其设置为 false 以加速生产环境构建。
|
||
productionSourceMap: false,
|
||
// webpack-dev-server 相关配置
|
||
devServer: {
|
||
host: '0.0.0.0',
|
||
port: port,
|
||
open: true,
|
||
proxy: {
|
||
// detail: https://cli.vuejs.org/config/#devserver-proxy
|
||
[process.env.VUE_APP_BASE_API]: {
|
||
target: `http://localhost:8080`,
|
||
changeOrigin: true,
|
||
pathRewrite: {
|
||
['^' + process.env.VUE_APP_BASE_API]: ''
|
||
}
|
||
}
|
||
},
|
||
disableHostCheck: true
|
||
},
|
||
configureWebpack: {
|
||
name: name,
|
||
resolve: {
|
||
alias: {
|
||
'@': resolve('src')
|
||
}
|
||
}
|
||
},
|
||
chainWebpack(config) {
|
||
config.plugins.delete('preload') // TODO: need test
|
||
config.plugins.delete('prefetch') // TODO: need test
|
||
|
||
// set svg-sprite-loader
|
||
config.module
|
||
.rule('svg')
|
||
.exclude.add(resolve('src/assets/icons'))
|
||
.end()
|
||
config.module
|
||
.rule('icons')
|
||
.test(/\.svg$/)
|
||
.include.add(resolve('src/assets/icons'))
|
||
.end()
|
||
.use('svg-sprite-loader')
|
||
.loader('svg-sprite-loader')
|
||
.options({
|
||
symbolId: 'icon-[name]'
|
||
})
|
||
.end()
|
||
|
||
config
|
||
.when(process.env.NODE_ENV !== 'development',
|
||
config => {
|
||
config
|
||
.plugin('ScriptExtHtmlWebpackPlugin')
|
||
.after('html')
|
||
.use('script-ext-html-webpack-plugin', [{
|
||
// `runtime` must same as runtimeChunk name. default is `runtime`
|
||
inline: /runtime\..*\.js$/
|
||
}])
|
||
.end()
|
||
config
|
||
.optimization.splitChunks({
|
||
chunks: 'all',
|
||
cacheGroups: {
|
||
libs: {
|
||
name: 'chunk-libs',
|
||
test: /[\\/]node_modules[\\/]/,
|
||
priority: 10,
|
||
chunks: 'initial' // only package third parties that are initially dependent
|
||
},
|
||
elementUI: {
|
||
name: 'chunk-elementUI', // split elementUI into a single package
|
||
priority: 20, // the weight needs to be larger than libs and app or it will be packaged into libs or app
|
||
test: /[\\/]node_modules[\\/]_?element-ui(.*)/ // in order to adapt to cnpm
|
||
},
|
||
commons: {
|
||
name: 'chunk-commons',
|
||
test: resolve('src/components'), // can customize your rules
|
||
minChunks: 3, // minimum common number
|
||
priority: 5,
|
||
reuseExistingChunk: true
|
||
}
|
||
}
|
||
})
|
||
config.optimization.runtimeChunk('single'),
|
||
{
|
||
from: path.resolve(__dirname, './public/robots.txt'), //防爬虫文件
|
||
to: './', //到根目录下
|
||
}
|
||
}
|
||
)
|
||
}
|
||
}
|